Is it just me or has organising the weekly Saturday roleplaying game become unwieldy? It might almost be worth putting out a general call for gamers, find out who's willing to run games and who wants to play, then redistribute people into more manageable groups. :P
Our current scheduling involves about a dozen players in three games, where each game has a few players that sit out and a core of common players. Oh, and different GMs for each game, too. Blargh. @v@
Plus I think any group with more than 5 players is too unwieldy anyway.